The Soundscapes of the York Mystery Plays page is finally live:
And soundscape interface can be accessed from the interface tab on the project site:
I had the opportunity to demo the Soundscape Interface at the CoDE StoryLab Symposium which centered around Creative Story Telling. It was great to share the research with other creatives in the audience and it received a positive reception.
From the 18 Nov – 21 Nov we hosted drop-in sound installation for the Being Human Festival that allowed guest to hear aural memories from members who participated in the York Mystery Plays as well as acoustic recreations. The installation took place in the 13th century meeting space, Bedern Hall, in York, United Kingdom
This past week we were able to visit the Wood Green Animal Charity in Godmanchester to record some “medieval” animal sounds for our project. It was a nice day out of the office, we got to see tons of adorable animals and actually picked up some pretty clean recordings. Unfortunately the sheep were too shy to speak and the pigs were unavailable for comments (but the plus side is they found new homes).
From May 2016 – May 2017 I have taken a research assistant position within the Cultures of the Digital Economy Research Institution at Anglia Ruskin University for the British Academy funded project “The Soundscapes of the York Mystery Plays.”
The aim is to use digital audio technologies to investigate the impact of sound experiences in the performance and reception of the medieval drama. The project website is below: